Department of English, SUNY at Buffalo, Buffalo, NY
Project-based course in hyperlocal media, civic journalism and online reporting.
The class focuses on the Upper West Side neighborhood of Buffalo and creates multimedia story packages incorporating text, slideshows and video.
Students learn journalism techniques, critique multimedia projects and study current trends in journalism.
Co-teaching with Jody Kleinberg Biehl
Spring 2011 course site
Department of Media Study, SUNY at Buffalo, Buffalo, NY
This course is a graduate-level introduction to the design and production of multimedia. Topics may include: creating animations and interactive applications, designing for interactivity, integration of audio and video into multimedia productions, multimedia on the web and DVD authoring.
Projects will be completed primarily in the industry standard Adobe Flash authoring platform. Flash can be used to create games, interactive cinematic experiences, information visualizations, interactive research presentations, online widgets and much more.
There are no pre-requisites: students with little or no experience can expect to master the fundamentals of Flash and students with experience in Flash or other development platforms will be supported in developing more advanced projects.
Hands-on labs will be complemented with readings in theory and aesthetics.
Spring 2011 course site
Spring 2010 course site
Spring 2009 course site
Department of Media Study, SUNY at Buffalo, Buffalo, NY
Analysis of web media in terms of participation and community formation. We will examine social networking sites, blogging, peer-to-peer networks, reputation economies, mobile communciation technologoies, activism, and surveillance while developing a critical framework for discussing the current state of networked culture. Readings will include selections from The Wealth of Networks (Yochai Benkler), The Big Switch: Rewiring the World, from Edison to Google (Nicholas Carr), Here Comes Everybody (Clay Shirky).
current:
Introduction to the design and production of interactive multimedia. Theoretical and practical aspects of creating and integrating digital media with authoring/presentation tools. This class will lay the foundation for creating interactive projects for the web. Students will learn to hand-code HTML and CSS and will also be introduced to Adobe Creative Suite programs such as Dreamweaver and Photoshop.
Fall 2010 course site
Fall 2009 course site
Fall 2008 course site
Department of Media Study (cross-listed with Department of Communication), SUNY at Buffalo, Buffalo, NY
Summer 2010 course site
Department of Visual Studies
University at Buffalo, Buffalo, NY
Studio course for creating experimental interactive computer productions for the presentation of knowledge and artistic expression, which participants observe and navigate in nonlinear directions, and reorganize for other users.
Students are exposed to the work of theorists, artists and technologists relevant to the projects assigned.
The course explores new approaches and begins to define an aesthetic within this emerging artform.
Fall 2009 course site
Department of Media Study
University at Buffalo, Buffalo, NY
The conceptual and practical production of digital art, primarily focusing on the manipulation and generation of moving images and sounds from within a computer environment.
Fall 2009 course site
Fall 2008 course site
Fall 2007 course site
Introduction to the design and production of interactive multimedia. Theoretical and practical aspects of creating and integrating digital media with authoring/presentation tools. This class will lay the foundation for creating interactive projects for the web and CD-ROMS. Students will learn to hand-code HTML and CSS as well as use Dreamweaver and Flash.
Fall 2009 course site
Fall 2008 course site
Department of Media Study, SUNY at Buffalo, Buffalo, NY
The rise of "Web 2.0" has made publishing and participating on the web easier and more accessible. Blogs, wikis, media sharing sites (such as Flickr and youTube) and social networking sites (such as mySpace and facebook) are used by millions. It's easy to get started with these tools but what does it take to stand out? As artists and designers how do we engage with these services productively? What special opportunities does the social web open up for artistic interventions? What are the drawbacks of embracing such services?
This is a hands-on (production) class designed to give you experience in the practical aspects of designing and managing your own project using Web 2.0 services. Topics for this class include: developing a social web strategy, designing and customizing templates, managing a blog or other forum, branding, planning for community interaction and creating simple applications that use the tools provided by these services. Some prior experience with image editing software and basic HTML will be helpful but is not required. No prerequisites.
Summer 2009 course site
Department of Media Study, SUNY at Buffalo, Buffalo, NY
Why do computer-based products succeed or fail? Many factors play into this equation, but one critical factor is interface of interaction design. Human-computer interaction (HCI) is the study of how humans use computers. Knowledge in this area is essential to producing successful applications. This class will explore current topics in HCI and interface design while developing application interfaces with a focus on useability. Students in this course should have Basic Digital Arts or the equivalent and be familiar with either web production (HTML and/or Dreamweaver) or Flash.
Spring 2008 course site
Department of Media Study, SUNY at Buffalo, Buffalo, NY
This course presents fundamental concepts and methods that underlie the use of computers in
generating and processing digital works and examines them in the context of contemporary artistic
practice in painting, photography, film, and video. The impact of computers, both present and
potential, on the more traditional arts is discussed. Through the use of imaging audio and
presentation software, students explore the various ways in which computers deal with images,
sound and structures, adapting these methods to produce work of their own. Work by contemporary
artists working in the digital medium is shown and examined on a regular basis.
Fall 2005 course site
Spring 2006 course site
Fall 2006 course site
Spring 2007 course site
Summer 2007 course site